tag:blogger.com,1999:blog-5655986553938534450.post2334394975736021619..comments2023-12-28T18:30:28.647-05:00Comments on Rites of Battle: Out of our Element: Wild West ExodusHeretichttp://www.blogger.com/profile/14998180583172670653noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-5655986553938534450.post-73717180206371008582014-09-12T13:57:07.076-04:002014-09-12T13:57:07.076-04:00It's safe to say that I enjoy the game, and it...It's safe to say that I enjoy the game, and it looks like the company is taking great steps in the right direction with much of their strategies. And I would never look to a first edition as being the be-all end-all. It will grow over time if given the potential.<br /><br />I think the game has a lot of possibilities, and the rules and model line look pretty snazzy. Though I'm not gonna lie... the design team has let me down pretty bad with one pretty major regard.<br /><br />WHERE IS CLINT EASTWOOD?! The man needs him some alternative reality love, even if he is a fictional character. But I'll forgive it for now.... Legendary Abe Lincoln made my heart flutter a time or two.<br /><br />The game will need work moving forward, but if I could get the extra cash, I'd be down for giving it a shot.Godfreynoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-16580304373116553592014-09-12T13:08:04.423-04:002014-09-12T13:08:04.423-04:00Hehe, yup. So, without really needing to change/tw...Hehe, yup. So, without really needing to change/tweak any of the actual rules, you can go from "casual, fun play" to "competitive play" pretty easily. Of course, it *is* the first edition of the game still, and I won't lie to you and say it's perfect--there are likely some issues that still remain and will require errata, balance tweaks, etc. But they've been pretty proactive about that, too.<br /><br /><br />Even in the "competitive" scenarios, though, it's still really cinematic. There's been a few games where I've done a last man stand with Doc Holiday, and held on so long as to actually have to count up how many points of things got killed on each side to figure out who actually won. Of course, there are also TONS of moments in the game where you can throw out quotes from your favorite Western movie; Tombstone happens to be pretty popular for quotes for us Lawmen players. ;)Valandernoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-62189734038632821262014-09-12T13:01:56.382-04:002014-09-12T13:01:56.382-04:00Hold on, two sets of missions, one for tournaments...Hold on, two sets of missions, one for tournaments and one for storytelling?<br /><br />And no "when your dude dies you lose" condition?<br /><br />Wow!Corvus Sanguinenoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-60889491577363708822014-09-12T12:57:31.925-04:002014-09-12T12:57:31.925-04:00Generally, no. I suppose you could have a scenario...Generally, no. I suppose you could have a scenario with the sole objective of "kill enemy boss," but there aren't any currently, and it's not auto-lose when Boss dies. There is a "clearing out check" required if you lose your Boss *and* have less than half original count in your posse, but that's not actually caused a game end so far in any of our games.<br /><br /><br />That's one of the other things that makes this game pretty different and interesting: the scenarios. The core book has 3 "competitive" scenarios, which are your more standard fare kinda things, and the Gunslinger tournament rules have a couple (with more in the works). But the really fun, cinematic ones are the "Narrative Scenarios" in the core book (big book only; the Narrative Scenarios aren't in the mini rulebook, nor is any of the fluff, but all the rest of the rules are.Valandernoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-48844094050556391342014-09-12T12:51:38.144-04:002014-09-12T12:51:38.144-04:00That's exciting to hear that a company is will...That's exciting to hear that a company is willing to sacrifice a model count ideal to jibe with playerbase comments regarding the satisfaction of game feel.<br /><br />Does it have the "chess" wincon of kill the boss like WM/H?Corvus Sanguinenoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-67985055246459638452014-09-12T12:15:37.323-04:002014-09-12T12:15:37.323-04:00Balance is always a tricky question. Some folks wi...Balance is always a tricky question. Some folks will say "X faction is way OP!" or "Y faction is way too weak!". Ask someone else, and you'll get exactly the opposite answer; X is underpowered, Y is OP.<br /><br /><br />That said, I think generally most armies seem fairly well balanced. I've both rolled over, and been rolled over by, every faction at one point or another, with the only exception being the Holy Order (which just came out, so understandably has very few models at the moment, thus a lot of "holes").<br /><br /><br />I will say that I think some armies might be easier to pick up and understand than others. It took me a little while to understand how to play my Lawmen effectively, but now I can easily hold my own.<br /><br /><br />One of the *most* important things, I think, in this game is making sure you have the table terrain set up properly. This game wants more terrain than you may be used to in Warmachine, for example. Not quite Infinity-level of terrain, but somewhere in between. Some factions have a lot more long range (e.g., Lawmen, Union), and factions that don't have that (e.g., Warrior Nation) will have a *very* difficult time if there is not LOS-blocking cover to take advantage of.<br /><br /><br />Also, Outlaw has actually been pretty good about listening to the community regarding issues, and did actually make some changes to all the Hired Hands not too long ago; making them all a bit cheaper, and debuffing them a touch, but that had the effect of them being more like the grunts they were supposed to be, and pretty much everyone in the community has been happy with them.Valandernoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-28240868240824755162014-09-12T12:06:56.096-04:002014-09-12T12:06:56.096-04:00Awesome.
To ask the question though, how game ba...Awesome.<br /><br /><br />To ask the question though, how game balance? Both internally and externally.Corvus Sanguinenoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-34865992876204386042014-09-12T12:05:18.549-04:002014-09-12T12:05:18.549-04:00Have no fear; there is no trace of the dreaded res...Have no fear; there is no trace of the dreaded restic substance. When I say resin, I mean real, old-school, hard resin. If you're worried about the "plastic" used in, for example, the Privateer Press warjack kits, it's absolutely a different substance. It's closer to the resin used for the battle engines and colossals, though not as soft as those, either.Valandernoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-22788668649606827462014-09-12T09:45:14.417-04:002014-09-12T09:45:14.417-04:00Plastic?! Stoked. Resin? Not Finecast is good news...Plastic?! Stoked. Resin? Not Finecast is good news, but I'm still anxious that it could be PP's "mystery meat" hybrid plastic resin. That said, knowing there's plastic in the range definitely ups my excitement.Corvus Sanguinenoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-63731891895399797722014-09-11T16:51:01.681-04:002014-09-11T16:51:01.681-04:00Hey, thanks for posting this review. I've been...Hey, thanks for posting this review. I've been playing WWX since the Kickstarter goods got delivered, and even helped run some demos at Gen Con on Sunday (doesn't sound like you guys were on my table; I had Union and Lawmen). Anyway, thought I'd share a couple of things that might help on some of your questions/concerns.<br /><br />Models are made out of one of two materials: polyurethane resin or high-impact polystyrene. Generally, most of your characters (Bosses, Sidekicks, Underbosses) and vehicles are going to be the resin, while your Hired Hands and some heavy weapon support dudes will be the HIPS. The resin's a pretty nice resin to work with, definitely better than Finecast was in my experience. The HIPS is, of course, great to work with since that's "real model plastic" (just like GW plastic kits or model airplane kits).<br /><br />I'll definitely concede that conversion/posing potential is pretty limited, but I will follow onto that by saying that you're not ever going to have multiples of the named characters anyway in the same posse, and the Hired Hands (grunts) come in a box with 10 distinct poses. So, unless you're going to do a heavy Hired Hand posse, you aren't likely to have duplicates. Light Support, like Gatling gun guys or crossbow guys, and light vehicles will probably be the exception here, though you can tweak the vehicles a little bit. <br /><br />If you have other questions/concerns, feel free to join one of the Facebook groups or bounce over to the official forums!disqus_XCQw6SgqVlnoreply@blogger.com