tag:blogger.com,1999:blog-5655986553938534450.post806264204597000258..comments2023-12-28T18:30:28.647-05:00Comments on Rites of Battle: Rethinking the Universal Rules of 40k.Heretichttp://www.blogger.com/profile/14998180583172670653noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5655986553938534450.post-6777461363529992672021-10-01T22:05:21.587-04:002021-10-01T22:05:21.587-04:00Thank you for being youThank you for being youKendra Dolanhttps://www.kendradolan.com/noreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-90185721223123535272014-01-14T19:38:33.706-05:002014-01-14T19:38:33.706-05:00I was just throwing out some thoughts on the game ...I was just throwing out some thoughts on the game as I've had them. There nothing in that article that stipulates that those are anything other than opinions and ideas of myself, a single player of Warhammer 40,000.<br /><br />I'm not pushing for anything other than more possibilities, and offering my thoughts on mechanics that had come up to me as strange, or at the very least a little boring or static, rather than dynamic.Godfreynoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-12603169745514828932014-01-14T18:10:22.523-05:002014-01-14T18:10:22.523-05:00Sounds like you want war hammer to play more like ...Sounds like you want war hammer to play more like war machine. Let each guy shot whatever it wants. Let assaults happen freely without the threat from the other army. <br /><br />Lastly why nt change counter attack so models can just move and assault anything that assaults a friendly model within D6...yeah...overwatch is the least our worries. Outflanks and non flier drop pod reserves aren't threatening anymore. The alpha strike is no longer a viable strat either.Rionnaynoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-14466252760506786112014-01-14T17:32:43.931-05:002014-01-14T17:32:43.931-05:00Well let me see if I can address this, as your inf...Well let me see if I can address this, as your information seems not only inaccurate, but seems to have missed what i was going for in the article.<br /><br />First, I'm looking here at ways to utilize some rules on a broader scope than we currently see. I don't know that it seems anything more than a player's opinion on hows rules could be improved to better fit a wargame. Split fire for unique weapons seems like a positive step in making units play more like units would in reality.<br /><br />Second, to correct you, i have been playing my Guard for quite some time. In fact I had played them for nearly a year before 6th edition dropped. I haven't really played my Templar for a mixture of reasons, mainly because of my begrudging of being folded in. I have had time to play them occasionally, and have actually written up a list or two to get them out of their cases and back on the table. So I'm not sure it's fair to say that I played Guard simply because 6th hit assault a little bit.<br /><br />Third, I'm not sure my idea of nerfing overwatch, if even only moderately can really count as being something that benefits Guard over Templar. In fact from my understanding of it, it would do just the opposite. Additionally, my thoughts on split fire really benefit most armies out there, not just guard. Honestly marine units could stand to gain just as much as IG given my thoughts on it. And the Digging In idea really benefits everyone again. Guard don't need the rule because they can go to ground and stand back up via Get Back in the Fight orders.<br /><br />Really I don't understand why you seem to feel my thoughts really benefit Guard so drastically.Godfreynoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-61336305015642826492014-01-14T17:01:15.401-05:002014-01-14T17:01:15.401-05:00If they hadn't hit assault with "thou sha...If they hadn't hit assault with "thou shalt allow thine foe one turn of shooting at full ballistic skill, and then again thou shalt suffer the pains of overwatch", I wouldn't mind. Either remove overwatch (it's mostly pointless for non-tau anyway) or let units assault from outflank/deepstrike/stationary vehicles.Corvus Sanguinenoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-10333112609721520872014-01-14T16:58:42.048-05:002014-01-14T16:58:42.048-05:00Allowing overwatch to break charges would be eithe...Allowing overwatch to break charges would be either damaging, or wouldn't matter. Why? First and foremost, it would even further hamper assault. Ew. Not what the game needs right now. Otherwise, when was the last time you lost a model to overwatch (ork boys or hormagaunts to a flamer notwithstanding). Possibly never. And not just that, there's the question of which units make it to assault which aren't fearless or fearless equivalent? Few.Corvus Sanguinenoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-47474943410047225412014-01-14T13:54:51.154-05:002014-01-14T13:54:51.154-05:00The issue isn't with the USRs just tau. The ma...The issue isn't with the USRs just tau. The majority of the things you have issues with are because assault armies can't just walk across the field and win like in 5th. <br /><br />Over watch is fine.<br />If u want to be defensive in 6th u have to pay the points, it's called stronghold.<br />Also anyone that knows you knows you currently play guard after ur assault army got struck down by 6th. Why do all your rules ideas seem bias and as if they would be incredibly supportive for a guard army?? Hmmmm? <br /><br />Look at the rules that are actually make no sense like lance, fleet, and furious charge/rage. These are rules that got half their usefulness taken away while also hit harder by the release of new codices or models :-)Rionnaynoreply@blogger.comtag:blogger.com,1999:blog-5655986553938534450.post-58104718311889784262014-01-14T02:24:57.354-05:002014-01-14T02:24:57.354-05:00I really wish Overwatch would allow for Morale Che...I really wish Overwatch would allow for Morale Checks and Pinning Checks to be inflicted on the onrushing unit, but had a flip side where a Ld check or similar was needed to perform it (similar to Reaction Fire in Zone Mortalis or the Counter Attack USR). Basically allow a unit that keeps its nerve to potential break a charge, but not guarantee that it always can do anything.Jeff Smithnoreply@blogger.com