Havoc joins Godfrey and I for this especially red edition of the podcast. The three of us talk about Khorne Daemonkin, including what it does to buff out the assault phase, compensate for Khorne hating stupid magic, and allow for unique ways for players to spend more money! Likewise, make sure to check out our associated reference links.
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Sunday, April 26, 2015
Wednesday, April 22, 2015
Movement and Game theory
This is really Corvus' and Havoc's game |
Hello there everyone! I'm here to talk about something I don't know much about and something I hope to God I know more about, those being X-wing and game theory. Now I don't mean "game theory" as in a theory of how you best design board games or how to make the most money off them. No, I mean the branch of economics that talks about how people make choices in different defined settings and how the structure of those settings ("games") influences how individuals choose, how they "play the game." If you've ever heard of "The Prisoners' Dilemma," you've heard of game theory and have a bit of a leg up. I'm going to start out with a short discussion of the Prisoners' Dilemma to illustrate some principles of game theory and then show how it applies to board gaming and makes me rather interested in X-wing, though I've only watched part of one game.
Thursday, April 16, 2015
She Wants the D, But do You?
Hey
Folks, welcome back. With more or less confirmed rumors that
Eldar wraith weaponry will be going to the infamous Strength
D, it has whipped many into a frenzy. While my immediate
reaction wasn't (and to an extent still isn't) positive about this
new development, I don't really find myself chomping at the bit to
oust the dev. team. Well at least not for this change... the
wargear system for the new Eldar Jetbikes is where the majority of my
ire lies right now. But that's a whole different topic,
alongside an even bigger other topic of seeing just how GW will
handle renewing a codex which is not only hardback, but also has
existing supplements from which it draws. But anyway, back to
the topic at hand: The D!
Tuesday, April 14, 2015
Break your Allies, Crush your Enemies
Last time we looked at the Extoller Soulward, my current favorite two point solo in Skorne. It's great at fixing problems that you don't have other outs to. Now, let's think about a model that's much more Skorne than that whimp in a dress, a man so manly no shirt could contain those pects: the Mortithurge Willbreaker. He doesn't bring you the ability to do much of anything you couldn't do already in your list, but he makes you do whatever you already do much better. He's got no weapons, he uses magic and he's got one of the most kick-ass names out there, but why is he a good piece to bring in your list? Read the rest to find out.
Tuesday, April 7, 2015
Guiding your Way to Victory
Atheist empire, caster even they say is blasphemous? Let's put it with a quote from the Bible. |
Friday, April 3, 2015
Thoughts on Theme Forces
Go home, nobody loves you. Except Vetock. |
That's a question PP has been taking seriously to the betterment and detriment of WarmaHordes. While GW has made characters like Pedro Kantor, Farsight and now supplements to encourage players to play different styles of armies, the ability to play an army from three or more books leaves me a bit sour on armies having their own sense of identity. Not so with theme forces. They've got their own very distinct feels that make one caster feel radically different from another. Sometimes its' a list that shakes the earth of the competative metagame and sometimes it's "No, I won't buy your shitty Animantarax, PP. Stop trying to make me." So is the benefit of having these worth the unintended consequences that errors in designing these lists my bring?