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Saturday, April 16, 2011

3 Armies Enter, 1 Army Leaves


by Ishamael

Hey folks, I am still sitting here mulling over army lists that I would like to play with. Since I last posted, I have ruled out all the Marine books except for Dark Angels, Space Marines, and Grey Knights. I am tweaking the Thunderfire Cannons some more, and hope to gain some efficiency from that. At this time, I am gonna throw out the Ravenwing list I would play, and the Grey Knight list I have been working on for a couple weeks.

The Ravenwing is a link to YTTH.

Pre-game scouting with every unit I have, with almost every one of them being scoring, and able to deal with heavy vehicles, MCs, and even hordes? On just a few bikes? :3

This next one is a modification of a submission I made on min/maxing the Grey Knights codex, and I think this updated version is better overall than my first attempt:

Brotherhood Champion- psybolt ammo 105

5 Grey Knight Strike Squad- Psycannon, Razorback with psybolt ammo 160
5 Grey Knight Strike Squad- Psycannon, Razorback with psybolt ammo 160
5 Grey Knight Strike Squad- Psycannon, Razorback with psybolt ammo 160
5 Grey Knight Strike Squad- Psycannon, Razorback with psybolt ammo 160

5 Grey Knight Interceptor Squad- Psycannon 140
5 Grey Knight Interceptor Squad- Psycannon 140

Venerable Dreadnought- Autocannon, psybolt ammo 190
Venerable Dreadnought- Autocannon, psybolt ammo 190
Venerable Dreadnought- Autocannon, psybolt ammo 190

Dreadnought- 2x Autocannons, psybolt ammo 135
Dreadnought- 2x Autocannons, psybolt ammo 135
Dreadnought- 2x Autocannons, psybolt ammo 135

2000

And so my dilemma rears itself. In essence, which army's playstyle would I enjoy the most is the problem. Ravenwing, which is fast, elite, and has the tools to succeed in every squad, along with the fact that I will be competitive with the Dark Angels book. ;) The Grey Knights have the benefit of plenty of vehicle hulls, excellent support fire at most ranges, and even some minor cc ability with the Venerables,Strike Squads, and Interceptors, as well as the tarpitting ability of the Brotherhood Champion. When it comes to my Thunderfire list, I recently changed it to where I replaced the Master with a Librarian that has a combi-melta, Gateway, and Vortex. I also switched the Scout squad's melta bomb for a combi-melta. It gives me the ability to teleport my Scouts to an objective, as well as double-melta something.

I have priced the Ravenwing and Grey Knights so far, and they're actually quite similar in dollars, with only about 50 bucks in difference. The Space Marine list would be a bit cheaper to make, since there is always someone wanting to get rid of Marines. :)

I need to sit and stew some more on this decision. It will be in the fall that I will actually start going after whichever army list I want to make.

Thoughts?
Ishamael

2 comments:

  1. I would go with the Grey Knights list personally, for a couple of reasons:

    The Grey Knights would be a lot more flexible.
    Less time before the codex is updated, budget!
    I think the GK list would be able to adjust to not 2K a lot easier than the others, but I could be wrong.

    I say go GK.

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  2. Funnily enough, my economic situation is driving me to make the basic Marine list, since there is always someone wanting to sell Mehreens at a discount. I think I'm going to do a small unit comparison between the Thunderfire Cannon and a Heavy Bolter-toting Predator. The Predator is 15 points cheaper, and nets me a better hull to house the weaponry. The Thunderfire dies if something sneezes on it.

    If there is one thing amazing about the recent Grey Knights releases, it's that lists I have seen aren't too bad on the expense side of things.

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