The opening to Exile sees our protagonist a slave to another lesser master, hiding his true identity, and burying his true talents deep under layers of remorse. His newfound brotherhood is a motley crew of sorcerers mortal and marine alike, and the imagery within the pages is grotesque and certainly befitting the grim darkness of the far future: offering a nightmarish look into the existence of the tortured slaves of chaos. Just as reading the Blood Ravens omnibus altered my perception and understanding of the Orks (silly cockney comic relief becoming mindless violent brutes), Exile highlighted that I wanted to be playing a fallen legion, rather than warped renegades. It guided me to keep the skulls, spikes, eight pointed stars, and gristly trophies to a minimum, and play to the aesthetic aspects I most love with the Sons: the regal Egyptian feel. Hilariously, this means that I own all three Egyptian offerings from GW, Tomb Kings, Necrons, and Sons.
On the whole though, I took the book as a character study on Ahriman, psychic energy, and chaos, and it did not disappoint. We get interesting glimpses into the mind of a fallen demigod, as well as his ritualistic approach to magic. So often on the tabletop it feels that the psychic phase is just another shooting phase, but here we get to see Ahriman undertake some serious rituals, the like of which gave me a much greater appreciation for what my psykers ought be up to when roleplaying. Furthermore, when playing my army on tabletop, it helps me appreciate that space marines, for all intents and purposes, live until killed, as Ahriman is easily ten thousand years old (or older, thanks to time passing differently in the warp). How cool is that? To have to opportunity to play a guy powerful enough to tear the fabric of reality with his mind, whose sole purpose is to learn all there is to know, even when he already knows so much more than even his brothers can dare to comprehend.
Feeding off of this, I set about knitting the unholiest Tzeentch list that 1850 had room for. Ahriman, commanding two squads of 9 Thousand Sons in Rhinos (whoo maxing out that warlord trait!), as well as a baledrake, vindicator, and a maulerfiend (filled in for by one of my TK Necrosphinx). To their aid and credit, the brotherhood has manifested some daemonic aid (as allies, to help juke the winds of chaos table: I have enough random rolls to worry about without one more at the start of each sooting phase): a ML3 Lord of Change, 18 pink horrors, and 9 screamers. The list generates an astonishing 12 psychic dice before rolling, allowing me to very easily come up with 2 shooting phases a turn due to the potency of Doombolt and Flickering Fire of Tzeentch, as well as significant shooting attacks from Pyromancy and Telepathy. Likewise, the list has a surprising capacity to play all in, and dive after double tapping the boltguns. The horror mob is large enough to secure an important point and offer 3 psychic dice, while the rest of the army kills stuff. It's good enough to be worth playing, but it has big issues with Knight class models, and any armor it can't get into CC with. When I finally drafted up the list, I found myself a giggle inducing 9 points under, which meant it had to be done!
First round say me against Dark Eldar, playing kill points. His 21 KPs looked at my 11 and wept. It was a close game, and I almost got tabled, but ended taking a major victory score into round two, as he had failed to finish most of my units. Second round saw me stare in horror at my worst possible matchup. Speek Freak Orks. On Maelstrom of War. He and I slogged through a single momentous turn in which I got almost completely tabled, but my marines stood heroic, requiring him to throw almost every single die available to him to dislodge me. I knew I was screwed when the pairing was announced, but he and I had an absolute blast as we fluffed away the round. Third round had me against two wraithknights and an imperial knight. I shuffeled my plastic around for two turns before conceding getting tabled. My opponent seemed taken aback, but I was a bit uncivil with him when announcing that my army was never going to be capable of doing anything meaningful to his. I took moral victory from my murder robot punching his wave serpent into oblivion.
On the whole, the event was amazing, even though I got rolled two rounds running. It solidified the fact that I can have scaling viability in armies and still get enjoyment out of just shuffling around an army that might be terrible but that I sunk my heart into - a reinforcement after having dusted off drop Ravens. My Necrons are fine to be super competitive and focused on that, and my marines will always be a notch below that, but still capable. Somewhere trailing after that can be my Sons, Grey Knights, and growing
Cool post.
ReplyDeleteI love underdog armies, having played Tau and 'Nids up until 5th Edition.
In 6th I took a break to go learn to play other games- Flames of War and Infinity, to be precise.
I dropped FoW when Battlefront decided to do a GW impression, and Over Powered the Americans to boost sales of their traditionally worst-selling army. It was bad enough getting stomped out in 40k for a buncha years, after a few games of getting my face smashed with my German tanks, I was out.
I play Xenos in Infinity- the Combined, Shas Sectorial list. Great game.
But now 40k is calling me back. Having suffered with 'wanting to win' for so long with 40k, you would think I would build a 'top-tier competitive army' upon my return, but no. No return to the Tau for me- they're too good, as are Eldar and Necrons.
I'm building a Traitor Guard army, and soon I'll be building Tyranids again.
Traitor Guard is a dream army for me, so I'm taking my time and doing it right. 'Nids? Well...I just love the stoopid 'Nids, and my readers at The House of Paincakes are making me feel guilty for not showing them some love.
-_-
Waddaygonnado?
I've been going to tournaments and losing forever.
I see no real need to break my streak.
;)
Traitor guard have a beautiful new codex in the form of IA:13, something that Havoc just picked up.
ReplyDeleteAnd with Deathstorm, I am slowly pulling into my old Xenomorph inspired army, especially with the spore pod coming back to ease my gripes where warriors are concerned.