
Monday, November 28, 2011
Guest Article: Space Hulk

Monday, November 21, 2011
Role Play vs Roll Play

Wednesday, November 16, 2011
Battle Report VII
Here's a 2000 point match up between Black Legion Dave and myself. We played Seize Ground with 3 objectives on Spearhead Deployment. Was a really great game. Hope you all enjoy.
As a quick edit note, I forgot to mention the Carnifexes all had Adrenal Glands as well. I4 on the charge ftw.
Monday, November 14, 2011
Fluff on the Battlefield

"Where does fluff fit in this game?"

This type of player feels more at home in the presence of stiff competition and generally do well in tournaments as their ability to construct powerful lists and maximizing the output of their army generally pertain to much more solid chances in "random" situations (this random referring to the idea of not knowing who or what army you'll be facing in tournaments).
This type of player generally knows how to play the game very well. In many ways they may have mastered some aspects of the game. Their skills may become the current "meta" if done well enough, and this is truly a testament to this ability to think in ways others may not.
vs.

When playing the game, often times we'll see somewhat less potent units and/or combinations being used in order to attain a better story. These players often use units deemed "bad" from the online meta. Units will generally play smart, but may often not stand up in comparison to meta-strength units.
Generally these players seem to feel more at home in the beer and pretzels style game with friends. This isn't to say they can't enjoy or do well in the tournament scene, but many times their lists may not sand up. These players may utilize units that are custom made and may or may not fit the correct scale or size in order to allow for more hobby (larger bases or taller/shorter models).
Now I'm not saying that these are the only two types of players. These are examples from the somewhat extreme ends of play. I personally feel like I sit in the middle and float between the two feels. I try to create lists that follow the fluff, but these units are generally pretty potent units. I avoid bad units (as I know I am competitive) but will try to utilize units as they would be in the fluff.

In the end we all can play how we see fit. There is not really a right or wrong way to play. I'm interested to see where people sit on this particular discussion.
Cheers!
Labels:
General 40k
Wednesday, November 9, 2011
A Reappropriation

While I still hold them close, I have never held a bond with an army like I do with my Black Templars. It is likely I will always play them, and as such felt it appropriate to alter my user name on Rites. I have chosen the name of my Emperor's Champion to represent myself with. I even have a new Emperor's Champion Model with a few minor changes to make it my own (picture coming soon).
So with that, the last rites of Loki have been read.
Labels:
Godfrey
Thursday, November 3, 2011
Playing with Yourself

In a game where thinking and strategic moves are as crucial as they are here... we have to find more and more ways to look at this game. Experienced veterans will come to the table and in little to no time once they have determined where they will set up and what the mission is, they will generally have a plan for the upcoming 5 to 7 turns; while newer player will take a little more time to examine the terrain, how their units will interact with it, and what units benefit the most by being in one spot or another.
This is where knowledge and time interact pretty differently. A new player will take this time to focus on how they will play, and what their units will be doing. A veteran will already have these questions answered in a very short time, and can then spend the rest of this time evaluating what their opponent is doing. Studying units, where they are set up, and how the army will most likely play. Everything that is on the table, and even units in reserve tells a player who knows how to "read a unit" what their plan is.
So how can new players try to reduce this disadvantage? Besides playing dozens of games against dozens of armies and players... it is hard to get that experience... or is it? I devised a way (quite accidentally) to help players better themselves as players and it only requires you and yourself.

Something else that has come from this is how to out think your own self. Many times we take the same or similar units repeatedly, and generally run them the same way every game. But when the person sitting on the other side of the table is you, it becomes pretty clear that often times your go to strategy is often not the answer... and your other self will know exactly how to counter it. This forces you to rethink your strategy. It also serves as a way for even experienced players to stand to gain from this.
Whether you are new and are trying to find a way to better understand the game, or an experienced veteran seeking a unique challenge... playing a game against yourself often provides a challenge that is almost impossible to gain anywhere else. Knowing that our opponent already knows what you are planning can often help force yourself to think of better strategies relying less on chance and more on skill than playing against another skilled player. It will help give you an edge when you look at your list, and you know exactly where the weak points are, so that you can guard them with your strengths.
I urge everyone to take some time, even more time than you would spend on a usual game... talk out loud to yourself (even have conversations with the other you... try to get into the head of both players at once). It sounds weird, and your room mates might think your a little nuts... but I have found it to be an invaluable aid in learning the game, how I play, and how to prevent people from stopping how I play. I hope you guys give it a shot. After all, I'm sure we all know how much fun playing with ourselves can be. :D
Cheers!
Labels:
General 40k,
Tactics
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