Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Wednesday, April 22, 2015

Movement and Game theory

This is really Corvus' and Havoc's game

Hello there everyone!  I'm here to talk about something I don't know much about and something I hope to God I know more about, those being X-wing  and game theory.  Now I don't mean "game theory" as in a theory of how you best design board games or how to make the most money off them.  No, I mean the branch of economics that talks about how people make choices in different defined settings and how the structure of those settings ("games") influences how individuals choose, how they "play the game."  If you've ever heard of "The Prisoners' Dilemma," you've heard of game theory and have a bit of a leg up.  I'm going to start out with a short discussion of the Prisoners' Dilemma to illustrate some principles of game theory and then show how it applies to board gaming and makes me rather interested in X-wing, though I've only watched part of one game.

Tuesday, March 31, 2015

Chaos Theory


Greetings folks, and welcome back. Admittedly a little behind the current release buzz of the newest faction, The Adeptus Mechanicus (a long awaited faction for myself), my topic today is centered around the spiky chaps of Chaos. With so much to look forward to given their brand new codex of Khorne Daemonkin, Chaos has a lot of ground in which it covers. The army has two distinct feelings that dominate the design as a whole: Legions and Cults. But while the latter has been very well covered for the past few editions, the former has been very underwhelming. So with so much going on for Chaos (considering this most recent codex, the growth of the legions in Horus Heresy and it's potential implementation in GW, and the general idea that Chaos is up soon for revision), the army has the potential for a huge paradigm shift in how the design team can handle it.