Monday, April 29, 2013

GW strikes again!


It appears that GW has deemed it necessary to send Bell of Lost Souls (BoLS) as well as Faiet 212 a CND order due to posting of upcoming/current White Dwarf publicized magazines.  With these being some of the game's major contributors to the online community, what does this mean for the future of 40k's online communities.

Saturday, April 27, 2013

Hunter Cadre, pt. 2: The Fire Warrior

For the...greater...zzz
Greetings Gentlereaders,

It's time to look at the heart of the cadre around which you should build all your armies and most of your efforts, the Fire Warrior team.  While not greatly changed on the surface, the fire warrior team's wargear and options have changed significantly and they have been catapulted to center stage in the Tau player's playbook rather than being relegated to hiding in a devilfish.  While Son of Horus has been promoting them to me since before the new codex, I had consistently underestimated them due to my dice luck.

Thursday, April 25, 2013

The Tomb World Awakens: 111

Greetings dear readers, as we close our series with a retrospective and summary, looking to apply all that we've learned from our review, so that we may create a more perfect list. There is much to discuss and much more to discover. Onward we surge, our powers amassed and awakened. Let the living fear!

Wednesday, April 24, 2013

Codex Astartes- The Rhino APC


            

I have been meaning to write a detailed tactical guide to playing Space Marines well for a very long time. Despite this series’ title, "Codex Astartes," this applies equally to any Space Marine or Chaos Space Marine army—there is nothing that will be discussed that is contingent on the army list you bring to the table in and of itself.

Tuesday, April 23, 2013

Hunter Cadre, pt. 1: Supporting Fire

Through Unity, Devastation!
Greetings Gentlereaders,

Today is the first article in the follow up to my series of articles on the 4th edition Tau codex.  With the new Tau codex and my impending graduation, I've been a bit behind in getting this out.  There have been several sweeping changes to the codex in wargear, units, and rules.  The best analogy I can come up with is a character taking a prestige class: the base is still there, but something new and wholly different is there also now.  The codex now is both more based on its fluff and competitively viable.  As    Black Blow Fly correctly pointed out in his article today one of the features of sixth edition, and Tau especially, is that armies tend to play best when played to emphasize the themes of their fluff.  The theme of this codex is synergy, so let's look into how that happens.

Friday, April 19, 2013

The Tomb World Awakens 110

Necrons wallpaper
Now who doesn't have character!

Indeed here we find ourselves back at the beginning, once again examining the great generals which command our largely mindless hordes. Commanders fierce and mighty, terrifying to behold. This article will focus on the characters in the codex. Slight addendum: This article was originally posted on 3/29 and was un-posted due to some unknown technical glitch. Bear with me as I have re-written it to the best of my abilities.