Friday, October 1, 2010
Battle Report V: Three-for-All!
First I would like to apologize for the quality. Youtube wanted to compress everything to microscopic proportions... but it's the best I could do.
It was a fun little game between the three of us. As you will need to know for our homebrew codex, these are the experimental rules for the special units pertaining to Jacob's "Blood Raven" codex.
Gabriel Angelos
WS BS S T W I A Ld Sv
6 5 4 4 3 5 4 10 2+
Unit Composition
1 (Unique)
Unit Type
Infantry
Special Rules
And They Shall Know No Fear, Chapter Tactics, Independent Character.
Chapter Tactics: If you include Gabriel Angelos, all non-vehicle units add a close combat weapon to their existing wargear, as Angelos believes a sounds army is one that can handle fights at range, and in close quaters.
Honored Commander: Such is the awe that the brothers of the chapter hace for Angelos, they fight on through even the worst of odds in his pressense. Any unit with a model within 6" of Gabriel Angelos adds +1 to their attack characteristic.
Tactical Expertise: A good commander knows how to rally his troops effectivly and efficiently. Once per player turn, a friendly non-vehicle unit within 18" of Angelos may gain one of the following benefits.
Add +1 to their leadership value (to a maximum of 10) until the beginning of their next turn.
Reroll a failed or passed leadership, moral, or pinning test.
May regroup even if their is an enemy model within 6".
Wargear
The Raven's Crest, God-Splitter, Bolt Pistol, Frag and Krak Grenades, Iron Halo
God-Splitter: This is a powerful Daemonhammer gifted to Gabriel Angelos of the Blood Ravens 3rd Company by Inquisitor Mordecai Toth. It counts as a Master Crafted Thunder Hammer that adds an addition D6 to its armor penetration rolls. Additionally, if fighting against a Daemon, Angelos strikes at initiative order.
The Raven's Crest: This is a suit of artificer armor that allows Angelos to reroll one failed armor save per game.
Sergeant Tarkus (Upgrade Sergeant)
WS BS S T W I A Ld Sv
4 4 4 4 1 4 2 10 3+
Unit Composition
1 (Unique)
Unit Type
Infantry
Special Rules
And They Shall Know No Fear
Tactical Advance: Knowing the codex as if it were his own words, Tarkus has perfected the art of the Tactical Advance. At the beginning of the Blood Ravens movement phase, Tarkus may take a leadership test, if he passes then the squad gains the Slow and Purposeful and Fell No Pain universal special rules until the beginning of the next Blood Ravens turn.
Wargear
Power Armor, Bolt Pistol, Boltgun, Frag and Krak grenades
Lexicanum Battle Squad
WS BS S T W I A Ld Sv
4 4 4 4 1 4 1 9 3+
Unit Composition
3 - 10
Unit Type
Infantry
Special Rules
And They Shall Know No Fear
Combined Knowledge: The Lexicanum Battle squads are all proficient with at least some psychic powers. Raising their number increases their abilities in battle. The Lexicanum Battle Squad is treated as knowing all of the Blood Ravens psychic powers. For every 3 member alive in the squad, the unit may cast an addition psychic power per turn.
The Unbound Blood of the Raven: This is an awe inspiring attack made by the squad in unison. The Lexicanum Battle Squad may choose to forgo any other psychic attempts (including casting psychic powers, using force weapons, and psychic hoods) until the beginning of their next turn. If they do, the unit makes a single powerful shooting attack with the following profile
Range Strength AP Type
18" * 1 Heavy 1, Pinning, Large Blast
Roll to scatter, but do not reduce the roll using ballistic skill. Instead, each member of the squad must choose to either bolster the strength, or increase the accuracy of the attack. Therefore, before the attack is made, each member of the squad must choose one of the following actions
Increase the strength of the attack by 1.
Reduce the scatter of the roll by 1.
Wargear
Power Armor, Bolt Pistol, Force Weapon, Psychic Hood, Frag and Krak grenades
Options
The squad may take up to 7 addition members at 25 points per model.
Vehicle Upgrades
Psychic Disruption Launchers: This item is a 10 upgrade that replaces the standard smoke launchers.
Disrupting the area around the vehicle with psychic energy, the vehicle is encased in a shadowed shell from the warp itself. Any penetrating hits are treated as glances until the beginning of the next owning player's turn.
Psychic Powers
The Raven Strike
Range Strength AP Type
18" n/a* - Assault 1
Target an enemy model within 18". The model suffers a single hit that wounds on a 2+, allowing saves. If the target is killed by this ability, before removing the model, place a small blast marker centered on that model. All models (except the victim) under or partial under the blast suffer a wound on a 4+, with an AP equal to the victim's armor saving throw (i.e. a space marine would cause an AP 3 blast, while a termigaunt would cause an AP 6 blast, and units with no armor save cause an AP - blast. Note that additional wounds caused by blast do not trigger more blasts.
This power is extremely dangerous, and if the psychic test is failed, the Librarian will take the hit instead
For a full explanation of rules for the experimental codex. Please comment or ask for more information on the 40k Wartrukk group. Hope you all enjoy.
Cheers!
Subscribe to:
Post Comments (Atom)