As ever, our regular first consult is the Black Templar. And this isn't a terrible prospect. A crusader squad, with an attached chaplain, either on foot or in a LRC (with the appropriate volume of Neophytes) will run you somewhere between 400 and 600 points. Personally, I'm a fan of the LRC option, but on the whole, save consulting these guys for times where you want to mess someone up in CC without cracking your AV wall (assuming you brought a few grav tanks). Not great, but not terrible either, especially considering the 20 man squad can be a real bear to dislodge.
Nothing says home like a clean chainsword! |
Onward are the other Angels, the Dark kind. Regrettably, forbidding a sorely needed language update (not unlike CSM), these guys are still primarily regulated to primary detachment only. Sorry Ryan Fisher! Not all is lost, given that power fields still get shared, and Rad Grenades turn your wave serpents into instant death spewing hate boats. Not the best option available, but worth considering if you find yourself in a sea of T4 multiwound dudes, or scores of T4 FnP guys.

From there, we come to Grey Knights. Yes, they can offer some CC punch with their Terminators (Eldar seem to not really understand what a 2+ is), but on the whole, they lack any depth of points efficiency, forbidding that you bring Broteaz and his henchdudes. In these instances, it is appropriate to requisition a Dreadknight. The alternative, of course, is that if you don't like or don't need the Dreadknight, you could always bring an Inquisitorial detachment and leave your allies free for other toys. It's worth considering.
Sliding here into the middle of the mix is the newest army to the game: Imperial Knights. And let me just say, wow. These super heavy scoring choices synergize very very well with the Eldar. They help continue to provide a high volume of AV saturation, move such that they keep pace with the rest of your army, and offer low AP firepower capable of dealing with T4 multiwounders and hordes alike, all mated to Strength D CC attacks, in addition to stomps. This pairing is brutal and can really ruin your opponent's day.
Next, we've got the Codex Astartes. These guys offer more than a few different options, but the biggest to consult is chapter tactics, as the folding in of Black Templar means we're competing with them directly for allies space. Not unlike Dark Eldar, the options exists to bring Imperial Fists to cope with enemy super heavy presence. Otherwise, White Scars offer a solid swap to your native jetbike troops. These options might be less interesting on the whole than the Crusader squad, but they're out there, and if you have Eldar already and are looking to start a Marine strikeforce, there's worse ways to go about it.
Then we find ourselves at the end of the matrix, staring down our other available Brother in Arms, the Tau. Curiously, there's little of use to consider here. Certainly, Fire Warriors are markedly better than Guardians, and there's the standard "suit commander attached to riptide" thing, but past that, their skimmers are similar to your own, even if they don't offer as much dakka, and rail broadsides can offer some low AP fire to compliment your armywide rending. Don't get me wrong, the Tau do make for good allies, they just feel a little more bland compared to some of the other options listed.
So, where does that leave us? For my money, I would highly suggest Knights and either Templar, Inquisition, Guard or Wolves (courtesy of the Knights and Inquisitorial detachments of course). Any of these help you play to the best your book has to offer, while addressing what few weaknesses you have. Of course, DEldar and Tau make solid choices in their own right, even if the "innovator" in me does feel that many play areas may be drowning in those options, hence my push for something a little more unorthodox. Needless to say, it's all just my perspective and opinion.
Be sure to stay tuned, next time, we'll be trying to see who the psychic knights will work with.
Everyone likes to complain about taudar, but really Eldar don't need tau allies. They are such a strong codex. They have plenty of S7 shooting, great mobility, and even durability. Tau are a strong book, but right now their strength comes from their ally matrix (including with farsight)
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