Greetings, salutations, and welcome, to this week's installation of Let's Be Friends! You'll notice that the above headline seems to be a bit ahead of where we'd expect to be with the series. Worry not dear readers, for I have left the allies matrices of the Imperial Guard and Knights in the extremely capable hands of our own Godfrey. He has significantly more experience with each of those armies as a primary detachment than I do, and thus I feel confident that he will be better equipped to provide the best breakdowns possible, especially in the wake of the new Astra Militarum. That said though, I missed including this blurb as a part of my Tomb World Awakens series, and so now, almost a year after the conclusion of that series, the epilogue is stapled on.
Showing posts with label The Tomb World Awakens. Show all posts
Showing posts with label The Tomb World Awakens. Show all posts
Tuesday, April 15, 2014
Thursday, April 25, 2013
The Tomb World Awakens: 111
Greetings dear readers, as we close our series with a retrospective and summary, looking to apply all that we've learned from our review, so that we may create a more perfect list. There is much to discuss and much more to discover. Onward we surge, our powers amassed and awakened. Let the living fear!
Friday, April 19, 2013
The Tomb World Awakens 110
| Now who doesn't have character! |
Indeed here we find ourselves back at the beginning, once again examining the great generals which command our largely mindless hordes. Commanders fierce and mighty, terrifying to behold. This article will focus on the characters in the codex. Slight addendum: This article was originally posted on 3/29 and was un-posted due to some unknown technical glitch. Bear with me as I have re-written it to the best of my abilities.
Monday, February 11, 2013
The Tomb World Awakens: 101
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| Jolly good show getting here, gents! |
Our series has at long last found itself in the Heavy Support section of the codex. When the codex first came out, there were many gripes about Ward being incapable of writing reliable anti tank into any part of a codex except the heavy support slot. As we delve into our review, we'll at least touch on a few of these quibbles, given that the codex was written with a foot in both editions. So for all of you big gun fans out there, here comes the heavy support!
Tuesday, January 8, 2013
The Tomb World Awakens: 100
| When ten thousand years old you are, dance this good, you will not. |
If any slot in this codex shines bright as the troops, it is the fast attack slot. Excellent point for point options, as well as truly fulfilling its moniker. These options are all about speed and mobility, all the while maintaining various degrees of that Necron durability. Top it off with the capacity to be scoring, and you've got a lot of big winners here.
Tuesday, November 13, 2012
The Tomb World Awakens: 11
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| Wait... This feels too fleshy... |
Monday, September 24, 2012
The Tomb World Awakens: 10
Tuesday, August 14, 2012
The Tomb World Awakens: 01
With 6th some months upon us, I felt it time to begin dismantling my latest army project: Necrons. This will be much akin to Godfrey's systematic review of his beloved Templar codex that he did some time ago. The reason for my delay in finally tacking this project has been the need to digest 6th and let the dust settle so as to get the most effective review possible. I'll be going section by section, hoping to have a new post every week until the book is laid bare and we can all poke our heads in and examine the machine at its barest of levels.
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