Thursday, August 28, 2014
Tuesday, August 26, 2014
Hey Folks, and welcome back. With August drawing near it's end, September looms on the horizon. While normally the shift in months can pass with relatively little notice from me, this shift is a big one. With GenCon behind us, it's time for the gamers of the mid-west to have something to look forward to. And to that, we have the Indy Open!
Established for some time now, I am embarrassed to say that I have never actually had the fortune myself to actually make it down. Be it school, work, or just personal life, I have just never had a chance to make it down. I know the guys down there put on a great show, and it's been sad to miss it. But no more. This year, I change all that. This year, I'm heading down!
Friday, August 22, 2014
Tuesday, August 19, 2014
Welcome to the next installment of my Tru-Scale project. Today we'll cover something which more or less defines a Space Marine both in aesthetic and durability. The various types of armour which the Adeptus Astartes wear may differ in their design, color, and even shape. But they all serve to keep them alive long enough to pass judgment on the enemies of mankind. That said, I have always been a little underwhelmed by their staying power on today's battlefields of the grim dark.
Saturday, August 9, 2014
Hello and good day readers. I know that the pace of my release schedule has slowed drastically, and the blade cuts both ways. Certainly I have felt a bit starved for inspiration (my gaming hours having been cut short of late), but so too have my pleas for drive or subject matter seemingly fallen on deaf ears with you, dearest reader base. I'm left a bit at a loss for words, as I felt previously we were so ready, anxious, and otherwise eager to feed off one another and am not quite sure what's come between us. Nevertheless, I come again, with an article pulling me well and truly back to my roots, the foundations of game design I hold most dear. I'm going to dismantle and offer perspective on what I think, what I like, and what I don't like in games, in general. So, hit that break, and follow me.