Hey Folks, welcome back. With more or less confirmed rumors that Eldar wraith weaponry will be going to the infamous Strength D, it has whipped many into a frenzy. While my immediate reaction wasn't (and to an extent still isn't) positive about this new development, I don't really find myself chomping at the bit to oust the dev. team. Well at least not for this change... the wargear system for the new Eldar Jetbikes is where the majority of my ire lies right now. But that's a whole different topic, alongside an even bigger other topic of seeing just how GW will handle renewing a codex which is not only hardback, but also has existing supplements from which it draws. But anyway, back to the topic at hand: The D!
Thursday, April 16, 2015
Tuesday, April 14, 2015
Tuesday, April 7, 2015
|Atheist empire, caster even they say is blasphemous?|
Let's put it with a quote from the Bible.
Friday, April 3, 2015
|Go home, nobody loves you. Except Vetock.|
That's a question PP has been taking seriously to the betterment and detriment of WarmaHordes. While GW has made characters like Pedro Kantor, Farsight and now supplements to encourage players to play different styles of armies, the ability to play an army from three or more books leaves me a bit sour on armies having their own sense of identity. Not so with theme forces. They've got their own very distinct feels that make one caster feel radically different from another. Sometimes its' a list that shakes the earth of the competative metagame and sometimes it's "No, I won't buy your shitty Animantarax, PP. Stop trying to make me." So is the benefit of having these worth the unintended consequences that errors in designing these lists my bring?
Tuesday, March 31, 2015
Greetings folks, and welcome back. Admittedly a little behind the current release buzz of the newest faction, The Adeptus Mechanicus (a long awaited faction for myself), my topic today is centered around the spiky chaps of Chaos. With so much to look forward to given their brand new codex of Khorne Daemonkin, Chaos has a lot of ground in which it covers. The army has two distinct feelings that dominate the design as a whole: Legions and Cults. But while the latter has been very well covered for the past few editions, the former has been very underwhelming. So with so much going on for Chaos (considering this most recent codex, the growth of the legions in Horus Heresy and it's potential implementation in GW, and the general idea that Chaos is up soon for revision), the army has the potential for a huge paradigm shift in how the design team can handle it.