Thursday, August 30, 2012
I did catch something a little interesting about that chaplain. I'm hoping that this pulls over into the standard game rules, but I noticed his litanies allow him to re-roll 1's on shooting attacks as well as melee. I wonder if that might pull over into chaplains across the board when the fabled "Mass F.A.Q.s start dropping." A little less in melee as it's only the 1's that re-roll, but it would applying to shooting would be pretty nice considering 6th's shiny new shooting rules.
Tuesday, August 28, 2012
|I want you to play WH40K!|
I know there has been a hiatus in the publication of articles here on Rites and we will be trying to solve this problem though at the moment we are all buried in coursework. I myself have been trying to relearn calculus which I need to do within the week.
Until we can all get back on track for writing, I'd like to bring up a concept that has been bandied about the house over the past few months, what we have been calling "Incredibles Syndrome." In case you haven't seen the movie 1) go see it and 2) by this we are talking about the relation between the rules for allies in standard games and the character Syndrome's quote "when everyone's super...no one will be." I'll give Godfrey credit for coming up with this idea and coining the term, but I'm going to delve into the idea and dispute the magnitude of Incredibles Syndrome (IS).
Tuesday, August 14, 2012
With 6th some months upon us, I felt it time to begin dismantling my latest army project: Necrons. This will be much akin to Godfrey's systematic review of his beloved Templar codex that he did some time ago. The reason for my delay in finally tacking this project has been the need to digest 6th and let the dust settle so as to get the most effective review possible. I'll be going section by section, hoping to have a new post every week until the book is laid bare and we can all poke our heads in and examine the machine at its barest of levels.
Thursday, August 9, 2012
As was kindly pointed out to me in my last article the tau armories received an overhaul that made the greatest least and some of the least some of the greatest. I'll be discussing the infantry and battlesuit wargear armories separately from the vehicle armory as there are items with the same name that function differently between the two armories. You may find some errors in this, if so please point them out, no matter whether they are objective errors (e.g. 2 + 2 = 5) or subjective errors you believe exist (i.e. you disagree with my conclusion and are willing to defend your opinion). I will be discussing the Special Issue wargear later, as it is both able to offer new tricks and is limited in its availability. So without further ado...