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The issue of Wolves' hatred of psychers, specifically sorcerers, is the hang up for most people. Some people accept the GW explanation that goes along the lines of "rune priests are shamans, not sorcerers so it's cool," some don't. I think it was a necessary decision to give people a reason to bring rune priests when they simply don't stack up to the melee prowess of their comrades. But why is he good for the game? To me he is the marine psyker simplified: able to buff, debuff and contribute to the damage output of the army and having a simple version of psychic stop. Some people can argue that psychic stop doesn't need to be simplified, but for new players the rules we take for granted are daunting. Let them have some breaks so they can focus on thinking about the game rather than the rules.
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Next another point of "ridiculousness," the grey hunters. These are the space wolf troops you've probably seen if you've played against wolves. They come with the standard tactical layout plus a ccw, trade combat tactics for counter attack and have no sergeant, so they are leadership 8 for one point less than a tactical marine. For that one point reduction, you get an extra attack in close combat and the possibility (72%) to double tap your boltguns (and possibly plasma) and then get the same number of close combat attacks that you would if you had fired your bolt pistols and assaulted. This allows space wolf players to have more flexibility in their tactical choices without leaving them in a very bad situation.
The idea that these are your "tactical" marines is one of the causes of discontent over the codex. These are not tactical marines. Tactical marines focus on nothing and diversify, able to bring a heavy weapon, special weapon and a sergeant with a special combat weapon. Grey hunters do not have access to heavy weapons and their ability to take a second weapon (for free) is offset by their inability to utilize a transport if they want a sergeant equivalent. While they can take close combat special abilities (PW, PF or Mark of the Wulfen), each of these is on a model with one attack base and the lack of a sergeant keeps the squad at leadership eight. While this is low for marines, it is pretty average for the game.
Thoughts? Comments?
I think you are slightly off kilter on the whole of the Space Wolves. Yes their Rune Priests are Baller Physkers, but their Grey hunters often times go down to regular marines. They are just a different feel for the whole of the Marine Codex. If you want to tell me something like 'Space Wolves are for n00bz', then maybe you should also look at like the whole of the Blood Angels Codex. They don't even have to make hard decisions with their tanks like do I move and only fire one, or do I sit still and get all my shots, as they are fast, so they can move 6 AND unload into their desired target.
ReplyDeletewhen it comes to what codex is more for beginners than others, then you are looking at any Marines Codex. They stand up better than any other army, simply because they have better saves, and a better stat line. Don't come off telling me my codex is the best for new players. Anyone with half a brain can make a good army list out of any of the marine Codecies.
Sorry there, ZerkeX. I wasn't trying to be insulting, which is why I put that comment and the option to troll in green text. Next time I'll take it out of the post.
ReplyDeleteYou're right in saying that marine armies as a whole are better for new players than xeno armies. I just feel that Space Wolves are able to be more forgiving of mistakes than codex marines or Blood Angels because they don't need to rely on wiping out the enemy or getting the charge like the standard troops for those codices do. I apologize for my tone and will be more civil next time.