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Greeting everyone. After a long time thinking on the matter, I have started to at a lot of things about the game that have changed over the years. While a lot of the changes have been great, there's one that makes me sad.
While rules have been added, changed, or even removed, some of the more interesting and fun aspects of the game have gone missing. I look at the ork codex as my large example of some of these more... fun rules. From Shock Attack guns to mine field clearing grots... the codex was and is full of some fun moments. Now of course this codex is designed to be somewhat humerus, it wasn't always the only one to have some unique rules come up.
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Another fun little rule, while not huge, is in the Eldar codex. Prince Yriel has a pseudo daemon weapon that likes to see him squirm. At the end of the game... if he's still kickin, the blade tries like hell to make him stop. It's not huge, but it makes for a funny moment if he does die.
In the end, I feel like the game has shifted from trying to be entertaining to simply being about competitiveness. The new rules which accompany the models and units of fifth edition seem to encourage players to use the more powerful options over others. While in some of the older editions the options were funny vs powerful... fifth has almost no fun choices inherently and pretty much leaves you choosing between powerful or less powerful options. Maybe I'm just missing some of the old days where the game was more about fun than winning... but I sure would like to see some more entertaining moments pop up.
Loki, whatever you do, don't forget the abilities of the old Red Terror model. Which was a pain in the ass to put together, to eat that Titan!
ReplyDeleteand my word verification for that was pwned...which speaks volumes!
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