Monday, August 8, 2011

Tournament Prep Time!



by Ishamael

Sing it with me!

Silliness aside, the 27th of this month is going to be the date of the next local tournament, and I should have the models ready to play in it. The points total will be 1750, battle points will determine the winner, and I have been painting like a maniac all day. Painting is not part of the score, but finding motivation is rare, and I was on fire earlier.

As for the list I am going to take, it is in a small way not what I would want to, but I am waiting to find an extra Predator for cheap somewhere over the interwebz:

HQ Librarian- Null Zone, Gateway of Infinity 100
Troops
4x 10 Tactical Marines- Combi-Melta, Meltagun, Missile Launcher, Rhino 920
5 Scouts- Sniper Rifles, Camo Cloaks, Heavy Bolter 100
Elites
3x Dreadnoughts- 2x Twin-Linked Autocannons 375
Fast Attack
2x Land Speeders- Heavy Flamer, Multi-Melta 140
Heavy Support
Predator- Heavy Bolter Sponsons, Hunter Killer Missile 95

This takes me to 1730, so I have twenty points to screw around with. What is there to do except add some Hunter Killer missiles to two Rhinos? To that end, a lead Rhino will start rotated sideways in front of one with the HKM, then the front one moves twelve, the other six, and a couple missiles fly out that I did not have before. I think that will suffice for right now. I would prefer it if I had a second Predator tank instead of the Scouts, but so it goes. One missing Troop unit does not make enough of a difference. :P

So, let's talk deployment now. With these many units hanging about most likely what will happen is that the Speeders Deepstrike, the Predator goes on a flank, one Dreadnought on a flank, then two Dreadnoughts in the center to get cover and support. Or just stand around, muckin about, so they can turn into glorified target locks for more important units. The Marines will Combat Squad, missiles in the back and on objectives. The Librarian will deploy with the Scouts, most likely to one side or another, and late game he will teleport them to contest or grab an objective. Beyond this, focus fire will be used on high-priority targets, and in case of tanks, I have 4 double melta units, then two Deep Striking multi-melta Speeders.

We have no information specifically regarding the missions, but if something comes up I will be writing some more on I will play in this coming tournament. Of course, the night before and the morning of will consist of sacrifice and praying to the gods of the dice and luck for favorable threads.

I'm not dead yet, Ishamael

Monday, August 1, 2011

The idea of 17 to 18


Hey there everyone and welcome to an exciting new post from Loki. Okay so it may not be exciting, but it is a new post... and probably from me. Today's topic of conversation is a look at where the additional 100 points became standard in tournaments when looking at 1750 vs. 1850. I looked into it and found a few bits of interesting information which got me thinking about it a little more.

It is a fact that when looking at tournaments, those which take place in Europe tend to favor a 1750 mark while those that take place in the states generally sit at about 1850 or 2k. This struck me a interesting as I thought it might reflect a difference in mindset between the two societies. It isn't uncommon for European events to actually ban certain units based on a system of "it's too powerful" or "broken." I haven't heard (which bear in mind I'm not saying it doesn't exist) or a US event which expressly did not allow units. This might be a look as to why the average point level is different.

The other pattern I seem to find is that the lists generally tend to have a different feel when you compare Euro lists to US lists. In competitive play, the lists begin to run similar units. No matter how balanced a codex is, there will always be a genuinely powerful standalone unit or an uber combo that just trumps the rest by comparison... and in Tournaments these units hit the field more often than not on both sides of the Atlantic. However, looking at more small scale events and free play... what I found is that the lists of Europe tend to favor the idea of using a larger number of decently wargeared squads. This differs a lot from the usual trend of the US run full wargear in your squads, which obviously leads to a smaller number of units.

Clarification: My research shows averages between Euporean and US "Casual Event" lists.

I think this is where the big reason for that additional 100 points comes in. While not enough to run a full unit, that 100 points makes all the difference when looking to upgrade power weapons to fists, run combi-weapons, or even adding an additional HQ.

This also factors in with my averaging of math. Building a generalized list using the Eldar, Dark Eldar, Orks, Space Marines, Black Templar, Grey Knights, and Tyranids... I found that they each build at a similar points style. After building the list I found I could run occasional wargear here and there and would hit 1750 consistently, then I could make a few minor changes and make 1850 by subbing out units for wargear.

Overall it is interesting to me to see where these differences alter the game based on location. I myself am not a huge fan of 1850 as I feel there isn't much difference from it to 2k. I find that 250 point gaps (1,500, 1750, and 2k) alter lists enough that is doesn't feel like "a 2k list minus the second HQ" which 1850 often does.

What about you? What is your favorite point level for events? Does you enjoy alternative events like kill team or expansion missions like Planet Strike or Cities of Death? I'd love to hear what our fellow gamers out there enjoy. Until next time

Cheers!

Monday, July 25, 2011

Roadtrip and the Revial of an Army


Hello everyone, hope you are doing well. I can't say I've had much to write about recently, but I've got some news I hope you'll like.

As you may or may not know, my interest in 40k has been waning recently because of the 6th edition rumors that were floating around the net. Before I let the new sisters make you feel worse, I'd like to say that my attitude has been very much too serious regarding our game. Like a lot of us in the Muncie area, I've been looking into Warmachine and built a list.

I don't know if I would want to build my list, but I do know that it is friggin cool. Everyone in the army does electrical damage, that is my army shoots LIGHTNING! That is really cool to me. I know that if I ran into someone whose army was immune to electricity I would be screwed, but it struck me as a really fun army to play despite that weakness.

Right now I'm taking part in a seminar at Wake Forest. For those of you that don't know I hate flying, so I drove here. I had a good time during my ten-hour drive and started out listening to one of my favorite podcasts: The History of Rome (I would highly recommend it). Despite my enjoyment of the show, eventually I had to change it up a bit and decided to start listening to the most recent of another podcast, The 11th Company, and heard an interview they did with LKHero about his Salamanders army. that interview made me want to take a second look at my own.

So I thought about what models I had left, as I sold part of my motorpool to Ishmael for his army. I realized that I don't really have much left as far as ground vehicles, but I do have some really nice drop pods. While I know the list I'll put down isn't going to be optimal and could be done better with other codices, but like that Warmachine army, it's more about being cool than necessarily being good. And it's cheap to boot!

Vulcan He'stan 190
Dreadnought with Multi-melta and heavy flamer in a drop pod 150
Dreadnought with Multi-melta and heavy flamer in a drop pod 150
Terminators in a Land Raider Redeemer with Multi-melta 450
Tactical squad with meltagun, multimelta and sergeant with combi-flamer and combi-melta in drop pod 230
Tactical squad with meltagun, multimelta and sergeant with combi-flamer and combi-melta in drop pod 230
Devastator squad with four missile launchers 150
Devastator squad with four missile launchers 150
Devastator squad with four missile launchers 150

I would only need to buy missile bits, a drop pod and proxy my crusader as a redeemer for a while. Basic plan is to send the dreads in first, then just send everything at the enemy. It may lose a good bit of the time but all I can picture is Vulcan jumping out of a pod or the redeemer yelling "Their defenses are broken! Let the slaughter begin!" So that's my fun list that might just be better, to keep me enjoying the game than the optimal.

I would have waited an eternity for this. It's over, Prime.

Sunday, July 17, 2011

How Fine is Finecast?

Hello everyone. Today I wanted to talk about Citadel's new line of Finecast minis. As we are well aware, the new models use resin, replacing the pewter models of old. While at first I was celebrating GW for their perceived step forward... I have had to stop and really ponder their actions after a few looks into these new models.

Now, this isn't completely a rant on how terrible things are or another angry post concerning GW's market strategies, so there is some good. The one major benefit to come from this change is the heightened detail this new material brings to the model ranges. Take for example this comparison. A fantasy (yes I know it's square based, but it was the best comparison I could find) Chaos Lord. Look at the difference in detain in the chain mail as well as the leather straps on the weapon handle. This is the type of stuff I really love to see when new models from Forgeworld come out; it brings a tear to my eye when I see the crisp details brought out.

Another little benefit that comes from the new resin models is the weight. It's obvious that weight can be a pretty big factor when looking at keeping models upright, especially when terrain is involved. Perhaps no box set in the new Finecast line appreciates this more than that of the Chaos Raptors. Not only does it help keep them stable, but the new material comes into play with my next point of goodies.

Conversion is a breeze (relatively speaking) in comparison with that of the old metal versions. All of the models in the line are much more easily changed to fit more unique tastes these days. My big example here is the Hive Tyrant. What was once a huge chunk of flashed metal, is now resin.

Now there are the inevitable downsides to the use of resin. The first being the molding process. While the flash is much easier to remove, there is a lot more of it on the models. It can be annoying to prime a model you have cleaned, only to find a few bits of hidden flash here and there that still cling to the model just to ruin your day.

The other issue is fragility in the molding process. Sometimes the resin does not fill completely, breaks, or has air pockets that pock and ruin the models. After looking at some of the models being shipped out... I have to wonder if GW takes the time to really do a quality control check. Take a look at this portion of a model. This goes beyond the "minor fixes required" that GW mentions, and frankly for the price they ask for these minis is rather insulting.

But perhaps the biggest issue I take with the new Finecast minis is the problem with heat. Now, as a gamer who has to travel from one place to another to attend events, it is a given that my models must travel with me. The issue here is that the new resin that GW uses is cheap, and will actually bend and melt with very little heat. Even leaving the model in the sun on a cool summer day will cause bits of it to sag and bend. This sword from Skulltaker is a prime example of the effects of heat wear and tear.

All in all, I am glad to see GW is taking steps to update their line up. I have always been a huge fan of the use of resin in today's gaming circles. The detail they can achieve with this material is unbelievable, and the material itself it much easier to work with as a hobbyist. However, if GW can't get the issues with this material under control soon... they might find themselves without a player base to serve soon. With the popularity of Warmachine on the rise (especially around our neck of the woods) GW can't really afford many more of these foul-ups.

I open the floor to you the readers. I welcome any personal experiences or feelings towards Finecast, and how it may effect your experience in 40k.

Cheers!

Friday, July 15, 2011

Monster Madness


As per usual, Scibor Monster mini's is at it again. Here's a look at a few of their newest, most detailed new models.

Their newest line of models includes new "Templar" shoulders, "Spartan" vehicle add-ons, and new full models... including a very well done alternative Sanguinor.

Scibor Minis

Check it out today!

Monday, July 4, 2011

Happy Independence Day!

Good morning to you all. I hope you and yours are all well and safe. We can all name someone we know who has served in the armed services and we should take the time to remember them today. For those of you interested in learning more about the principles our nation was founded upon, I would suggest you follow the link below. You can find accurate reproductions of some of the most prominent documents of each of the last few centuries and documents from antiquity. Have a good day, remember what is important to you and happy reading.

http://avalon.law.yale.edu/