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Hello everyone. After a long absence due to much work and turmoil in the life of me, I have returned to bring you all yet another article. As you can see by the title, the idea behind this article is based around the dreadnought; but don't worry all you non-marine lovers out there, as I will be talking about issues and suggesting tactics that are decent for walkers and MC's in general. So lets get to it.
But lets break down the dreadnought a little here. It is a great infantry hunter based on the fact it is a vehicle, and a front side 12, rear 10. Since you hit them against front armor in melee, and grenades require a 6 to hit (save it being immobilized in which it hits against weapon skill. This makes it a major threat to those units without the protection of a heavy tank to keep them safe. But even with the might of a dreadnought being as it is, it still falters like many other vehicles to anti-mech shots. Whether it be a meltagun, a lascannon, or even an autocannon... Dreads have to worry a little about those shots in order to continue to serve the Emperor as more than a piece of terrain for guardsman to hide behind. So how do we keep our beloved Dreads from such an ill fate. Luckily for us, we have a few options at hand.
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So how can we work these variants into the army? Well first of all we can place them on the table and with proper movements they can do well on their own. Using cover, smoke launchers, or using them to draw fire, they always have the option of working well.
We also have the use of Drop Pods to close the gap fast and bring some dread power behind enemy lines. This is the option i must urge for the Ironclad, as it comes in with a multitude of close range shots, and it assault the following turn.
Though big and bulky, their size is still small enough to hide behind the Land Raider. If running one of these, the ability to hide a dreadnought behind the Land Raider, turning it into a pseudo-Stormraven could be a useful tactic.
Remember that 5th brought about the Mech list... and with it the answer for mech. Though Dreadnoughts are not really the first thought of a mech list, they are still vehicles, so treat them with the idea that a lucky shot can end them turn one. Use them cautiously, and they can survive... but they aren't paper weights. They can hold their own in the fires of combat, but do not over extend yourself. Keep them supported, and use them to support like-wise, and you'll being home glorious stories for your battle brothers.
Now of course there are other options like Librarian Dreads, but they have a unique style that even I am not really sure of. Having never really run one, I am not sure there is a "right" way to run them. Feel free to comment on that if you have a way that works for you. And remember, a lot of walkers fall into the same problems as the Dreadnoughts, but they all have the potential to work beautifully for your army.
Hope you all enjoyed the read.
Cheers!
There are few things I like better than a Dreadnought with Tank Hunters. Maybe a Terminator Squad with Tank Hunters and two assault cannons...
ReplyDeleteThere are several things I like better than a dreadnought with Tank hunters...like 4 Ven Dreads with Plasma Cannons, and Dread CCW's with beavy flamers. Go Go Space Wolves! (oh, and one if front armour 13! :P)
ReplyDeleteI feel sorry for the ork.
ReplyDelete