|Hold this point! If we can...|
I've been wondering more about the rumors of a new Tau codex since my current army can't seem to get a break on the gaming table and thus hasn't been seeing the hobby table much either. One of the more interesting rumors that has persisted for over a year regards a revolutionary change to how Tau organize their forces, that there will be no units that are troops in the absence of a specific headquarters choice. That got me to thinking about the issue of units changing the scoring status of their army through special rules and how it effects the game. I'm going to try to get some ideas on how different units do this trick differently, but I would love to hear your opinions on how it has effected the state of the game. More after the break.
I have to admit that my knowledge of the history of Warhammer is limited to essentially fifth edition and the codices that were in play since then. As far as I can see it most codices have had some method of manipulating what units are counted as troops, though usually it is through the use of a unique character. Some of these have become so ubiquitous that they have had army builds named after them, while others are not as ostentatious and require less investment either in the story of the army or in points. As far as I can remember there are four categories of manipulation as it exists now.
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A second type of manipulation is a unique character that allows any number of a specific unit become scoring when certain conditions are met. This is a unique case as I believe only Pedro Kantor has a manipulation rule of this type. Crismon Fist sternguard heavy armies have not seen much play since the space marine codex was new, but this type of manipulation has not drawn any ire to my knowledge. This may be because it does not change the compulsion to take two units that are troops regardless of manipulation. A small case, but one that could be an example to be emulated.
The last type of manipulation is a generic headquarters that allows any number of a specific unit to become troops if a certain condition is met. One of the better examples of this type of manipulation is the space marine captain on a bike. It could be argued that every eldar headquarters option falls under this with respect to wraithguard becoming troops, but that not a stated rule, so doesn't quite qualify. Ask Godfrey about wraithguard sometime. These types of units I can't say I've seen used often, but they do allow an army to portray a specific sub-army without relying on a named character to do so. For all you comp fans out there, I'd imagine this is a bonus.
|I heard you don't like Ethereals|
Since kroot were arguable for inclusion in fifth edition, but have been eclipsed by fire warriors the shas'la are the only viable troops option for Tau armies at the moment, in my opinion. The ethereal, while improved, is still a large risk for a Tau commander and one I rarely, if ever, see taken. Requiring players to purchase a headquarters that has never had a good reputation to unlock the only troops that will carry a good reputation into the new codex. I for one won't argue against the option to build an army of primarily crisis suits, as they are the unit that brought me into the army and the game. I can see it being seen as against the ethos of Tau, as crisis suits are meant to assist the shas'la in moments of crisis, rather than to constitute the whole of the cadre.
I'm hoping the Tau receive a facelift this May, but the rumors haven't changed much in a year, when Tau were rumored to be the last fifth edition army. I am glad that Games Workshop is rumored to be innovating in their army designs, but I am very cautious about the way they will decide to implement this option, if they do. I'm just not sure if I want to see them take a chance on the army I love most. What do you guys think about force organization changing units?
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